The Console That Wasn’t: How the Commodore 64 Outsold Game Consoles

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I kinda want a modern computer that comes with a book similar to how Commodore included one that had simple instructions on how to do pretty much everything, like making simple music all the way to programming it

you’re right. nowadays a beginner would have to sift through a bunch of websites to figure out how to do it.

I wish it was just a website. You can’t even download Android Studio or any other starter package without being forced into some kind of AI bloated IDE just to write “hello world”.

I mean…. You can still technically use Eclipse if you’re a masochist…. Android studio is head and shoulders above it despite all of the Jetbrains nonsense though

If you want to make a website, you still only need a text editor

If you want to make a C++/rust/go/python/Haskell/brainfuck application for something that isn’t a phone? You still only need a text editor and a compiler




Literally, the new Commodore 64. Comes with a book that teaches you Basic.

And on that note, the Commodore X16 from The 8 Bit Guy is built from the ashes of what would have been a C64 successor, post 128. Documentation available is extensive. Of course, it doesn’t ship with a spiral bound manual, so I guess it doesn’t even apply, but, ya know. It’s a cool little thing to tinker with.

The 8-bit guy is controversial. From VICE’s article ( https://www.vice.com/en/article/8-bit-guy-ibm-7496-executive-workstation-computer-reset/ ) “[…] touting open carry in Texas, antagonizing the anti-gun Moms Demand Action nonprofit, and statements about gun control that have made many fans question whether they can keep watching his computer content.”

Only thing is he is very aware of this and has since stopped posting content like that, nearly a decade ago, and has removed any of it from his channel, and never talks about it.

He went overboard, seemingly realized his screw up, and stopped with the gun crap. I wouldn’t be following him if he was still posting the gun stuff, but that was even before I found him in 2017.

Unlike a lot of those kind of gun people, he at least seems self aware. Again, this is only since I’ve started watching his content in 2017. No idea how had it was prior to that.




Yes, this would be awesome, but for the love of all that is holy can it please not be BASIC?

Why wouldn’t it be? It’s meant to run all the software written for C64.

For a C64 emulator, sure, but we can do better now.

Petite who want something better probably shouldn’t be shopping for a commodore 64.






The book that came with the C-64 was a good primer for first-time computer users, but I ended up needing more and bought the “Commodore 64 Programmer’s Reference Guide,” which was far more useful, and then “Mapping the Commodore 64” and “Machine Language for Beginners.”

Yes, I still have them. You never know… :D


Not a console, but PICO-8 can be installed on lots of stuff and uses lua.

Also TIC-80.

Cool, I didn’t know there was an open-source alternative. Thanks!




In fact, recreating the computing experience of the Commodore 64 (and BBC Micro as they are a British foundation) was one of the specific purposes of the Raspberry Pi.


I don’t know about supplies in rest of the world, but typically the rpi “kits” that include the book seem to be very limited and rarely in stock.

I think the book, at least older versions, can be found on ebay though.
I think its just a basic into to python and GPIO so the earlier editions are probably fine.



Terry Davis tried to do for the PC with TempleOS what the C64’s BASIC and KERNAL did for its hardware.

Terry was all the more a mad lad because he didn’t get to create the hardware spec he was working with.

Could you imagine someone doing the same as Commodore did but starting with 64-bit era hardware?

Taking it another direction, there are free and paid “easy programming” platforms that provide a sandbox not unlike a modern version of what it was like to program a C64.

At a pinch, DOSBox and a copy of QBASIC might suffice.


I believe a company that tried that… would be a pile of flames, rubble and pitchforks in minutes.

You want to get some computer experts to agree on the best language, and IDE to start with, or do we need to include every one… then deciding the order.


Unfortunately, that is not really possible.

The UEFI standard, a pdf that describes in detail the unified system that all motherbpards use during the boot process, is 1200+ pages long. And that’s only one of the many subsystems in a modern system (that gigantic pdf tells you nothinf about PCI, about ACPI and usb, nor any other hardware peripheral). Also, since you are talking about a modern system, you also would need kernel, drivers and operating system calls documentation. All of these exist (for an open source OS like linux, and if you follow the aforementioned standards), but bundling them in a book, and keeping them uodated, would be just impossible.

I beg to differ. They just asked for a book that explains “how to do pretty much anything” (admittedly pretty vague). i’m assuming they mean things like browsing the internet, composing simple music, editing photos etc. You can do that without knowing any of the things you mentioned - they are part of most operating systems today, so the book would just need to go to that level.And when it comes to programming, the book could just explain how to code simple stuff for example in JavaScript in the browser’s “developers tools” (or equivalent).




I’ve said this for years… There was no “gaming crash”, people just started playing games on the C-64.

…and a high percentage of those were copied illegally. I’m not judging, just stating a fact

We literally had hundreds of games and had bought maybe ten of them.

Your percentage of legal games was probably still higher than average 😉

Here there was no sensible way to buy C64 games till the early 90’s. Late 80’s you could find few games “under the counter” in shops specialised in electronics, if you asked. They were usually expensive garbage and picked by someone, because of the cover art. There was always the one obscure flight sim for adults that was also shit.

So 100% illegal copies.

If somebody found a good game it was quickly bartered and copied to everyone else.




That’s were I started to get a big friends base in my neighborhood. Visit friends, play some games together, and copy floppy disks.

I loved those starter pics and animations of the hacker groups.

good old times. those “starter animations” are called “intros”. this one has my favorite SID music: https://www.youtube.com/watch?v=j069Eve63iY





“The Console That Wasn’t"
The 64GS enters the chat
A Commodore 64GS console based on the C64 with a white Cheetah Annihilator joystick

The 64GS was one of Commodore’s last gasps at trying to make some money using the 8-bit parts they still had left in stock. The whole thing was a disaster.

It wasn’t based on the C64. It was a C64. Without a keyboard and some of the other ports missing. A fact that came to bite anyone who tried a C64 cartridge game that needed keyboard input.

And IIRC one of the games that came bundled with it was a game like that.

They were at least smart enough to have the BASIC startup pointer (the one that otherwise caused READY. to appear) in the ROM patched to go to a neat little graphic telling people to turn it off, plug in a game and turn it back on again.

What Commodore saved by releasing the GS, the customer ultimately paid by needing to buy games in a format more expensive than disk or tape that would run on a regular C64.

… and given the time period, lots of people were buying PCs and offloading their regular C64 hardware and a ton of games for the price of the GS and its handful of games. And that C64 would run any GS game that was likely to come out.



A C64 is one of the only retro machines I’ve never encountered before in-person. Presume they were less popular in the UK because of the Spectrum.

But I have a default appreciation of it because of my childhood Amiga adoration.

I actually installed Virtual64 on the Mac the other day and was trying to learn some ways to mess around in BASIC. Hoping to get to know the C64 (and Spectrum) better, mainly just for the fun of it.


Comments from other communities

I wonder if history will repeat with PCs, and especially handheld PCs, a market which the Steam Deck effectively sparked into life, in the present day while Nintendo, PS, and Xbox crash and burn should there be a second Video Game Crash.

Nintendo will not change, maybe they will get out of the US.

Sony may sack their console departments and stick to everything else.

Microsoft is already getting over with Xbox.

Steam Deck and clones will become the new handhelds, along with (possibly) Android gaming phones with controllers.

PC architectures will displace console ones.


In a world where you have a choice other than a walled garden, are you surprised people pick an open platform? Exclusives are never a good thing for the consumer, it is a way to control the user and deprive them of choice. About time people started wising up.


great question. i think it would be super difficult to predict the future of gaming technology at this point



Oh my beloved C64! I made my first “real” games with it, my buddies were artistic and made the music, sprites, animations, etc. I programmed the tools to make them!

The worst aspect of the C64 was that the hardware was a mostly undocumented mystery zone. As an early teen, I had the C64 programmer’s reference manual checked out of our library for 2 years!!! Doing any kind of advanced graphics meat PEEKing and POKEing random addresses and registers and interrupts to see what would happen. A nightmare! My hat’s off to all the demo scene folks that did ludicrous stuff

edit: My first released game was “Studmaster” replete with every horrible thing your mind is currently imaging lmao. I’m not proud of this now but it was pretty wild for two 14 year old kids in the 80’s to make a small-scale text/graphic adventure game and publish it

The worst aspect of the C64 was that the hardware was a mostly undocumented mystery zone.

This is simply false. The C64 was the most open computer at the time, everything was open, including how you programmed the special hardware directly. Even the included documentation was pretty good to get started, and included examples on how to program audio.

For more advanced programming you obviously needed to purchase the tools and documentation. The included book was only meant to get you started.

I don’t ever remember seeing a list of PEEKs and POKEs. Guess it never occured to me that there was better documentation to be had. Every pin in the machine was clearly documented though.

No computer I know of ever came with an actual hardware reference.

However the concept is shown for instance on page 60, that shows peek and poke address for border and background color.
The C64 had a lot to get you started, way more than most, but it is still just to get you started.
If you want to get serious on a C64 you don’t peek and poke much, but program in assembly.



You are talking a lot of philosophical stuff, but the reality was when you wanted to get the low level hardware, there was very little documentation. Even banks of the technical documents had giant blanks saying these are a bunch of video registers and interrupts, basically good luck lol

I’m not talking about using BASIC for the average Joe blow LOL

but the reality was when you wanted to get the low level hardware, there was very little documentation.

The low level of what? Graphics sprites sound and IO were ALL documented!
Maybe horizontal and vertical smooth scrolling wasn’t in the included book, which is essentially just an introduction for beginners, but it was absolutely released info by Commodore, and it was dead easy to do for that reason, such info was everywhere!

I don’t sense that you have any actual experience programming on that platform,

I absolutely did, and I programmed sprites in assembly, and made a program we called sprite design, where you could design and animate sprites, which we never released, because we were under the false assumption that you didn’t release software with known bugs.
Later when i didn’t use the C64 anymore, a friend of mine borrowed all my software, and came back absolutely ecstatic about how professional Sprite Design was, and was very puzzled he had never heard about it.
We had build in help using our own 90% efficient compression, we used self modifying code, and utilized the 6510 ability to switch off the ROM to have access to the RAM at that address space, and swapped where the character set was located and used our own 6 pixel wide character set, with an interrupt to give a tiny beep sound with key presses. The main structure was made with the Petspeed compiler, but everything surrounding the sprite animations was assembly. ( fuck 8 bit programming 😜 ) I made pretty sophisticated algorithms to make the weird 8x8 or 4x8 graphics format in color easier and faster to work with.
The C64 was amazing for its time for its speed and hardware capabilities. Despite being a machine that ran slightly below 1 MHz it was quite fast for its time.

You just probably isn’t aware that all that was openly available on the C64 wasn’t on most other computers of the time.

A collection on C64 books:
https://archive.org/details/commodore_c64_books

An example of a book describing assembly and hardware registers:
https://archive.org/details/Assembly_Language_Programming_With_the_Commodore_64_1984_Brady_Communications_Company/mode/2up

But also there was a ton of info released in magazines like RUN etc.

I’m not sure what info exactly you think was lacking? Except of course there were a few things that were possible that even the creators of the chips were unaware of, But was figured out by hackers. Such things can obviously not be part of the documentation.





I do think software piracy also was a large success factor. When I was 13 there was one major spot in my city where consoles and computers were sold (within a department store!), and people where “swapping” games even before they bought the hardware. I remember at least one of the store clerks having a small side business providing access to disks and tapes you could copy - right on the machines that were shown in store.

And I learned how to copy the C64’s basic rom to ram and mod small things even before I had the machine myself.

All the kids were gathering round the computers, the consoles were less attractive.


until it didn’t. Nintendo and Sega destroyed computer gaming.

Depends on the time you mean but my old Amiga 500 begged to differ!

One year, you could trade games at school. The next year, you couldn’t, because all anyone cared about were stupid consoles.




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