Kovarex Is Thinking About Open-Sourcing Factorio | Factorio Interview: Michal Kovařík [Czech; Eng Subs]

submitted 3 weeks ago by taaz

www.youtube.com/watch?v=CtALqDo9rX8

Watch on piped.video

cross-posted from: biglemmowski.win/post/2418820

For me, the most interesting point was the short mention of open sourcing Factorio (around 2:40). Kovarex seems to be very much open to the idea, he mentions that (as an approximation) maybe two years after the DLC after things calm down …

(Hope this is not much of a titlegore)

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I’m feelin’ the love. Opening the game to modding to the degree they already have has lengthened the life span of this game for weeks months of additional play time. Making it open source would make it immortal.

Months? You clearly haven’t tried Pyanodons.

Jokes aside, yeah, it would be a killer.

This would be amazing!

Fucking legends if they do

Notch said the same thing about Minecraft. I’ll believe it when I see it.

True. Though I don’t think we would be in a hurry for this one, both Mindustry and Shapez have similar concepts and are already open source and quite good.

Correct me if I’m wrong, but isn’t the source code of the Java version open for modding?

Not really. There is de-obfusication headers which They officially provide which can make decompiled source readable for the purpose of making mods, You’re not allowed to redistribute any of the code.

I’m not sure if the source is available or not. I remember some talk about it a few years back, but I don’t know what happened. Either way, just because source code is available does not mean it is open source. When I say open source I mean libre.

I usually use open source to mean open source and free as in lunch, but in this case I assume kovarex is talking about open source but commercial and restrictively licensed. I could be wrong.

Open source is synonymous with “free software” as in freedom. Source available is likely what you’re talking about.

If this were true, we wouldn’t need the term “FOSS.”

You’re talking about the OSD presumably. Stallman’s definition differs, and I think his terminology seems to be widely used.

There’s a model that id used for open sourcing their engines. The source code is open, but the assets (textures, models, sounds, etc.) are still copyrighted and you still have to buy the game to get them legally. This means the company still sells copies on Steam or wherever, and games that replace all the assets can still sell them without any licensing costs, too.

I’m a little surprised this model never caught on. Even id only ever published the engine to the previous game–Quake 3 was open sourced a little after Doom 3 was released–and the practice seems to have stopped when John Carmack left.

Possibly because nobody has tested it in court, or some other subtle legal issue?

Games got a lot more complicated and many use so many 3rd party add-ins that just sorting through what you have rights to release can be a pretty big task and not worth it if what you can release ends up unusable with all of them removed.

Is anyone even still buying Factorio? I was under the impression anybody who could possibly be interested in it already owns it. It’s also quite cheap.

It looks like they are still selling almost 7000 copies per week !

https://gamalytic.com/game/427520

The DLC launches next month, so it has seen a surge of renewed interest. And once the DLC lands, it’ll likely get a surge of new players from being on the store page again.

Perhaps some components of the game can be open-sourced, especially regarding modding APIs and whatnot. Still allows them to keep some things closed for a while, but could expand the mods and optimization even further.

Won’t this kill mindustry (at least on PC)?

Its a video game

It is a work of art!

Breaking news ground here Capernicus

Its context for other readers because its not in the title. You’re welcome