FFT-based ocean-wave rendering, implemented in Godot

GitHub - 2Retr0/GodotOceanWaves: FFT-based ocean-wave rendering, implemented in Godot

submitted 3 months ago by Jeena

github.com/2Retr0/GodotOceanWaves

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30 Comments

3 months ago , edited 3 months ago

Let's hope some day this bug gets fixed: https://github.com/godotengine/godot/issues/71929

I couldn't run it because of that bug back when I tried it.

That looks really awesome. Would be interesting to know the performance impact of this in comparison to the traditional approach and whether that impact makes it worth it to use it in any type of game or just in games where the ocean is a central part.

3 months ago

The link goes into discussion of complexity and parallelism advantages of this approach. That implies that it could be faster

That would be huge

3 months ago

For anyone else very confused by their lemmy client not showing a title or seeing title simply stating “godot ocean waves”:

An open ocean rendering experiment in the Godot Engine utilizing the inverse Fourier transform of directional ocean-wave spectra for wave generation. A concise set of parameters is exposed, allowing for scriptable, real-time modification of wave properties to emulate a wide-variety of ocean-wave environments.

by Jeena [OP]
3 months ago

It seems that while copying the title I copied a tab \t at the beginning of the title and that seemed to have confused some clients.

3 months ago

Acerola - I tried simulating the entire ocean

I really enjoy listening to this guy, he really explains the details about graphics in an easily accessible way.

I love acerola, I highly recommend his channel to anyone interested in this type of thing

3 months ago

I continue to be impressed by how far we've come in algorithmically imitating forces of nature. If you like this stuff, have a look at the EmberGen demo clips

3 months ago

Are we really at that point, where people in here don’t even bother with a title for their lazy ass post anymore?

3 months ago

Your lemmy client may be buggy, because there is a titel. Why you don't see it IDK.
The title reads: "FFT-based ocean-wave rendering, implemented in Godot"

3 months ago

the title is literally there...

3 months ago

I see no title, its just a link with no context whatsoever.

3 months ago

is your lemmy client working right? it should look right from the web app.

3 months ago , edited 3 months ago

It probably isn’t. The webview grabs the title directly from github. Thanks

3 months ago

Asshat with three posts calling other people lazy

3 months ago

I mean those are at least real posts with a title and text in the body.

This is just a link that got dumped without any context.

3 months ago

Damn a link on a link aggregator

3 months ago

it's technically a link aggregator yes.

In practice it's more of a discussion platform or forum, with the accompanying expectations of having readily available content or at least a description of said content.

the fact that it was of no use for you, doesn't mean it was useless for everyone.

3 months ago

I can't imagine that anybody has a use for this to begin with. There is literally nothing to tell us what it is.

There is no title and no content. Not even a brief description telling the reader what it is they are looking at.

  1. The title literally tells everything about what it is
  2. If you're still not getting what it is, then click on the effng link dude, it's github, it won't bite you
  3. Godot is quite mainstream, and there's a non-zere chance somebody will need it. I myself, even tho i'm not using godot, am still interested in this repo, because cg is kinda my hobby, and i like to grasp how things like these are made.

You just sound like a grumpy old man. "What!? An actual technology in my !technology@lemmy.world !? Outrageous! Back in my day we threw rocks at stuff like that!"

3 months ago

You literally have no posts, and your account is 14 days old.